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- WHAT IT IS
-
- CADDIEHACK is a golf game written purely for IBM PCs and compatibles as well
- as PS2s with EGA or VGA graphics. Most games use the lower resolution
- CGA graphics so I have not bothered to make that an option for this game.
- The result is a much shaper and better picture.
-
- GOLF is the inspired name for this demo version.
-
- ARCH is a course architect program used to create holes for CADDIE. This
- program can be used to start new holes either from scratch or from
- existing holes, or can be used to modify existing holes. ARCH is
- available only when CADDIEHACK is purchased.
-
- Both programs have extensive help both through an expanded READ.ME file
- and with interactive help. CADDIEHACK displays a demo with the help
- file to insure that the user is hitting the ball optimally.
-
- To use this demo version, some of the help from CADDIEHACK is provided
- below:
-
-
- DETAILS OF `CADDIEHACK'
-
- Pointers for winning shots:
-
- 1. Tapping the space bar begins the shot. For maximum power, allow the
- swing pointer to climb to the top of the grid (blue area, not yellow).
- Each line up the grid represents 10 percent of the maximum power.
-
- 2. Tap the space bar a second time to select the power of the swing. If
- you wait until the swing pointer has passed 100 percent power (and gone
- into the yellow area), your power is reduced dramatically. If the
- swing pointer reaches the top of the yellow area, you miss the ball.
-
- Suggestion: try to get between 90% and 100% power, the small
- difference of getting 100 percent is not worth the risk
- of going past 100% except in the most heated contest.
-
- 3. Tap the space bar a third time to make contact with the ball. If you
- tap the space bar too early, you miss the ball. If you wait too long
- until after the pointer is well into the yellow area below the grid,
- you also miss the ball. If you do hit the ball, but hit it early, it
- will slice right and with reduced power. Hitting late will hook left
- and also reduce power of the shot.
-
- Note: For putting on the closeup view only, the third tap will not
- hook or slice but will cause a reduction of power. This causes
- many players to consistently hit short putts.
-
- On the other hand, putting too hard will cause the ball to roll
- right over the cup.
-
- 4. Club selection is based upon distance to hole, wind, and playing level.
- The built in caddie can make poor suggestions because it does not take
- into consideration any special course circumstances.
-
- Course Circumstances:
-
- 1. For gamesmanship, the driver is only available on the tee.
-
- 2. Hitting the ball from short grass (light green) allows full power.
-
- 3. Hitting the ball from longer grass (dark green) slightly reduces
- the distance that the ball will travel.
-
- 4. Hitting the ball from puddles and rough will reduce the distance that
- the ball travels even more.
-
- 5. The sand wedge is the only club that works well in sand.
-
- 6. Water is only a one stroke penalty, but the shot must be replayed.
-
- 7. The grade of the course is randomly generated for each hole, but only
- shown when putting. The more arrows, the stronger the grade. For
- example, > is a grade to the right.
-
- 8. Wind is also generated at random for each hole. Use the arrow keys
- to adjust the direction of the shot before starting the swing.
-
- 9. At the end of 18 holes, a final ranking is calculated based on the
- score and the playing level. CADDIEHACK allows games to be saved
- and restarted later.
-
- 10. To disable the sound at the beginning, tap the space bar. Of course,
- the opening sceen can be bypassed in CADDIEHACK.
-
- Good Luck!
-
- MICODE Developments
-